
For Vray 5 and 6 you can now also set color space to ACES.

All other gamma values are set to 1.0 or linear color space. Diffuse, Reflection Translucency and Emmision channels are set to gamma 2.2 or sRGB color space. Gamma for the texture channels is set automatically. Once the material is created you can apply the material into your scene or material editor. All settings, including textures and bitmap types can be changed live after creation. You can manually select or de-select textures from any material slot and once you are happy you can select a bitmap and material type, along with a host of other settings.

So textures that have 'color' or 'albedo' in there name will go into the diffuse slot, 'refl' or 'spec' named textures go into the reflection slot, etc. When you load in a set of textures, the maxscript will put textures into a material slot based on certain name conventions that are present in the filename. Add materials and maps to Slate or Compact material editors.Include uvw and displacement modifiers on material assignment.Show material preview and texture channels in viewport.Instant rebuilding of textures, maps and parameters.Settings for blur, map channel, mapping size, rotation and random rotation.


